Showing posts with label Planescape. Show all posts
Showing posts with label Planescape. Show all posts
11 June 2016
30 March 2016
10 January 2014
The Black Tower
Did this about a year ago. Wasn't published anywhere. I started colouring it, stopped at the last page, gave up. Here it is in black and white, probably looks better that way anyway. Was supposed to be a part of a series, but I'm not sure it's going anywhere.
Labels:
Comics,
Dungeons and Dragons,
Planescape
24 November 2012
01 January 2011
Kylie the Tout
The Mortuary, then? Aye, 'tis just round the corner! - Kylie the Tout, to a group of Clueless berks who'd just refused her services
22 December 2010
Tonat Shar of the Harmonium
After I am through with you, we will finally have some peace and quiet around here. - Tonat Shar of the Hardheads
Labels:
Dungeons and Dragons,
Planescape
28 November 2010
14 November 2010
Wizzard!
A player character from my D&D campaign, or a default wizard? You decide.
(he's a tiefling, which is why he's got horns protruding from his hat)
(and he's preparing to jump through a portal)
09 October 2010
18 August 2010
Devils' Pageant: The Lesser Baatezu
Oi, cutter. Welcome back, and sit down. 'Ere is an important lesson, so pay attention. Moving on from the least Baatezu previously covered (nupperibo, lemure, spinagon), we come to the lesser ones. Well, these devils naturally employ more cunning, have more resilient bodies, but also need to try much harder to climb the ranks. Past the rank of spinagon, there are five higher ranks available.
First off, we have the abishai. They themselves come in five various shapes and sizes (and colours): white, black, green, blue and red - each more powerful than the last (fig.1).
Fig. 1: Abishai*
Now, there's all sort of talk how the abishai came to be, and many planar scholars agree that they are results of magical experiments - devils infused with draconic heritage of Tiamat, or somesuch bollocks. Believe it if you will, but I urge you not to ask an abishai what he thinks on the matter (if you value your life, that is). These devils are easily angered, and best avoided.
For the abishai, in order to rise in the ranks further, they must learn to be clever and determined, as well as act quickly and decisively. From there, they may rise to the position of either kocrachon or erinyes.
Moving on. Second, we have the barbazu, or bearded devils (fig. 2). They are vicious fighters, but rather dull when compared to some other lesser devils. They join the battle gladly, and are eager and savage killers who rely upon their battle prowess to push through the enemy, as well as further up the baatorian hierarchy.
Avoid them entirely; but should you have the misfortune of meeting them in battle, avoid their glaives and their beards. Many an adventurer celebrated a victory over a barbazu in battle, only to die of the devil's chills a week later.
The barbazu may rise only one notch: to the rank of osyluth.
Ah, the osyluth, you ask? But what about the aforementioned kocrachon and erinyes? Worry not; more about these in the next lesson. Go and take some rest now, and meditate upon what you have learned today.
--
* The patron who commissioned the illustration was deeply dissatisfied with it, and had the artist sent to the Dungeons of Hathar'ach, where he is suffering still.
18 July 2010
Rayl of the Fated
27 June 2010
Devils in the Ranks: The Least Baatezu
Wondering where the devils spring from, cutter? Well, the dark o' the matter is this: when evil primes (with lawful tendencies, of course) get penned in the dead book, their souls wind up in Baator (that's one of the lawful-aligned Lower Planes, or Hells, for you clueless berks) and are reborn as larvae (fig. 1).
Now, if you let the nature take its course, the larvae that survive will eventually be transformed into beautiful butterflies. Hah! Just kidding. Nothing of the sort; this is the Hells we are speaking of! And in Baator, the larvae tend to take only one shape: that of a nupperibo. However, the legends have it that nupperibos (fig. 2) are not really the devils that you and I are familiar with, but are in fact an even older form - that of the ancient Baatorians. Or, at least, they might become that if the fiends ever let them grow and develop naturally...
Fig. 2: Nupperibo
Fig. 2: Nupperibo
But, of course, they don't. Nupperibos are hunted down, herded up, and forcibly shaped into true baatezu form: the lemure (fig. 3). Lemures are actually one peg lower than the nupperibos, but are the only form that allows further advancement in the recognized baatezu ranks. Both nupperibos and lemures are used as expendable footsoldiers in the Blood War, and very few live to see a different fate.
Those few that survive (approximately one in a million) are then promoted to a first higher form: that of a spinagon (fig. 4). These devils are spies and messengers of the baatezu, and some of them can be quite cunning (a concept entirely alien to the mindless nupperibos and lemures). Now, as spinagons, these baatezu must learn in order to advance further. Each subsequent rank requires a specific lesson to be acquired, usually from experience. The spinagons therefore must learn that it is best to act (and succeed) as quickly as possible (in order to avoid any unnecessary hassle).
Fig. 4: Spinagon (Spined Devil)
Fig. 4: Spinagon (Spined Devil)
Now, a good spinagon (well, not good good, of course, but resourceful and hard-working) may have a chance to advance to a higher rank: be it abishai, barbazu, osyluth, hamatula, or amnizu. Or, if he's a bad spinagon (surely you get it by now), he might end up a lemure again.
But, ah, let's not get too carried away. This is enough of a lesson for today, cutter. More on the devils another time, eh?
20 May 2010
19 May 2010
18 May 2010
17 May 2010
Komosahl of the Dustmen
17 April 2010
12 April 2010
03 April 2010
02 April 2010
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